Haptic Rain

January 2025 – July 2025 Helsinki, Finland

A master's thesis under the supervision of Prof. Yu Xiao exploring how to evoke the sensation of rain on human skin through a wearable haptic sleeve, integrated with a custom virtual reality environment.

VR has traditionally excelled at visual and auditory immersion. Simulating the tactile sensation of liquid - particularly rain - remains an open challenge. This work approaches it through first-person rain observation, a technical survey of actuator technologies, prototype development, and a user study.

Read the full thesis here

The Sleeve

The prototype is a 3D-printed TPU sleeve worn on the forearm, housing 16 LRA vibration motors and 2 thermoelectric (Peltier) modules for cooling, all controlled by an Arduino Uno. The sleeve is divided into three zones that activate based on forearm orientation — so whichever side of forearm faces the sky receives the rain.

Two earlier actuator technologies were evaluated and ruled out: electrotactile stimulation (inconsistent across users, caused discomfort) and solenoids (too bulky and loud). Vibration motors combined with thermal cooling emerged as the most practical and comfortable option.

Close-up of vibration motors and electronics on the sleeve

The VR Environment

A custom scene was built in Unity: the user sits on the porch of a forest cabin, the sky gradually darkens, and rain begins to fall. Extending the hand into the rain activates the sleeve — both the vibration pattern and the cooling. Pulling it back stops the stimulation. Sound, visuals, and haptics were tightly coupled to create a coherent experience.

VR scene VR scene

User Study Results

13 participants experienced four VR scenarios in randomized order, differing in whether the sleeve and/or sound were active. Results were evaluated using three questionnaires: the standardized Igroup Presence Questionnaire (IPQ), the Haptic Experience Inventory (HXI), and a custom Wetness and Tactile Sensation Questionnaire.

  • Above-average presence score compared to 198 published VR studies
  • High involvement (5.9 / 7) and enjoyment (5.8 / 7) scores
  • Rain pattern and tactile stimuli rated as consistent with real-world experience
  • All participants preferred the sleeve over no haptic feedback
  • Main limitation: Peltier cooling degraded quickly without heat sinks — wetness perception was mixed

Read the full thesis →

Participant wearing haptic sleeve during VR user study Drawing of the original design Picture of final design VR scene showing overcast sky and rain